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		<id>http://wiki.designcomputation.org/home/index.php?action=history&amp;feed=atom&amp;title=DCIO.2020.MQSO4855</id>
		<title>DCIO.2020.MQSO4855 - Revision history</title>
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		<updated>2026-04-09T08:46:49Z</updated>
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	<entry>
		<id>http://wiki.designcomputation.org/home/index.php?title=DCIO.2020.MQSO4855&amp;diff=25140&amp;oldid=prev</id>
		<title>Abel Maciel: Redirected page to Assessing the role of virtual reality as a psychological design tool within current architectural practice</title>
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				<updated>2020-10-02T02:32:17Z</updated>
		
		<summary type="html">&lt;p&gt;Redirected page to &lt;a href=&quot;/home/index.php/Assessing_the_role_of_virtual_reality_as_a_psychological_design_tool_within_current_architectural_practice&quot; title=&quot;Assessing the role of virtual reality as a psychological design tool within current architectural practice&quot;&gt;Assessing the role of virtual reality as a psychological design tool within current architectural practice&lt;/a&gt;&lt;/p&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:32, 2 October 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#REDIRECT [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#REDIRECT [[Assessing the role of virtual reality as a psychological design tool within current architectural practice]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Category:DCIO]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Category:DCIO2020]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;Assessing the role of virtual reality as a psychological design tool within current architectural practice&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;by [[PATRICK HORNE]].&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Virtual environments present architects with a new feedback tool to assess the psychological influence of their designs upon future inhabitants. This paper outlines five different methodologies for collecting data from participants within a virtual environment, appraising the potential value of these results in a process of informed architectural design. Specifically, the paper focuses on the feasible implementation of such a process within the context of an architectural office, critiquing the current void between environmental psychology, ‘Neuroarchitecture’ and architectural practice. Each test was administered to 12 participants and the datasets collected from each methodology critiqued regarding their potential influence upon the projects design and value to the profession. Crucially, the procedures of each test are to be repeatable and the results useful within current architectural practice. The paper poses that whilst this may come at a loss of scientific validation, the compromise is worthwhile to begin implementing meaningful evidence-based design within the built environment. This paper contextualises this research within the overlapping fields of Environmental Psychology and ‘Neuroarchitecture’ and discusses the role of virtual reality within informed, data driven design. Ultimately, the paper outlines the basis for a new methodology of meaningful architectural public consultation within virtual environments, informing future work in this field.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Architecture]], [[Phenomenology]], [[Virtual Reality]], [[Environmental Psychology]], [[Neuroarchitecture]], [[Cognitive Neuroscience&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
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&lt;/table&gt;</summary>
		<author><name>Abel Maciel</name></author>	</entry>

	<entry>
		<id>http://wiki.designcomputation.org/home/index.php?title=DCIO.2020.MQSO4855&amp;diff=24908&amp;oldid=prev</id>
		<title>Abel Maciel: Protected &quot;DCIO.2020.MQSO4855&quot; ([Edit=&lt;protect-level-reviewer&gt;] (indefinite) [Move=&lt;protect-level-reviewer&gt;] (indefinite))</title>
		<link rel="alternate" type="text/html" href="http://wiki.designcomputation.org/home/index.php?title=DCIO.2020.MQSO4855&amp;diff=24908&amp;oldid=prev"/>
				<updated>2020-09-03T14:39:02Z</updated>
		
		<summary type="html">&lt;p&gt;Protected &amp;quot;&lt;a href=&quot;/home/index.php/DCIO.2020.MQSO4855&quot; class=&quot;mw-redirect&quot; title=&quot;DCIO.2020.MQSO4855&quot;&gt;DCIO.2020.MQSO4855&lt;/a&gt;&amp;quot; ([Edit=&amp;lt;protect-level-reviewer&amp;gt;] (indefinite) [Move=&amp;lt;protect-level-reviewer&amp;gt;] (indefinite))&lt;/p&gt;
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				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 14:39, 3 September 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Abel Maciel</name></author>	</entry>

	<entry>
		<id>http://wiki.designcomputation.org/home/index.php?title=DCIO.2020.MQSO4855&amp;diff=24907&amp;oldid=prev</id>
		<title>Abel Maciel: Created page with &quot;#REDIRECT [[]] Category:DCIO Category:DCIO2020 Category:DCIO Proceedings Category:Conferences   =Assessing the role of virtual reality as a psychological desig...&quot;</title>
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				<updated>2020-09-03T14:38:06Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;#REDIRECT [[]] &lt;a href=&quot;/home/index.php/Category:DCIO&quot; title=&quot;Category:DCIO&quot;&gt;Category:DCIO&lt;/a&gt; &lt;a href=&quot;/home/index.php?title=Category:DCIO2020&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Category:DCIO2020 (page does not exist)&quot;&gt;Category:DCIO2020&lt;/a&gt; &lt;a href=&quot;/home/index.php?title=Category:DCIO_Proceedings&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Category:DCIO Proceedings (page does not exist)&quot;&gt;Category:DCIO Proceedings&lt;/a&gt; &lt;a href=&quot;/home/index.php?title=Category:Conferences&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Category:Conferences (page does not exist)&quot;&gt;Category:Conferences&lt;/a&gt;   =Assessing the role of virtual reality as a psychological desig...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;#REDIRECT [[]]&lt;br /&gt;
[[Category:DCIO]]&lt;br /&gt;
[[Category:DCIO2020]]&lt;br /&gt;
[[Category:DCIO Proceedings]]&lt;br /&gt;
[[Category:Conferences]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Assessing the role of virtual reality as a psychological design tool within current architectural practice=&lt;br /&gt;
by [[PATRICK HORNE]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Virtual environments present architects with a new feedback tool to assess the psychological influence of their designs upon future inhabitants. This paper outlines five different methodologies for collecting data from participants within a virtual environment, appraising the potential value of these results in a process of informed architectural design. Specifically, the paper focuses on the feasible implementation of such a process within the context of an architectural office, critiquing the current void between environmental psychology, ‘Neuroarchitecture’ and architectural practice. Each test was administered to 12 participants and the datasets collected from each methodology critiqued regarding their potential influence upon the projects design and value to the profession. Crucially, the procedures of each test are to be repeatable and the results useful within current architectural practice. The paper poses that whilst this may come at a loss of scientific validation, the compromise is worthwhile to begin implementing meaningful evidence-based design within the built environment. This paper contextualises this research within the overlapping fields of Environmental Psychology and ‘Neuroarchitecture’ and discusses the role of virtual reality within informed, data driven design. Ultimately, the paper outlines the basis for a new methodology of meaningful architectural public consultation within virtual environments, informing future work in this field.&lt;br /&gt;
&lt;br /&gt;
=Keywords=&lt;br /&gt;
&lt;br /&gt;
[[Architecture]], [[Phenomenology]], [[Virtual Reality]], [[Environmental Psychology]], [[Neuroarchitecture]], [[Cognitive Neuroscience]].&lt;br /&gt;
&lt;br /&gt;
=Reference=&lt;/div&gt;</summary>
		<author><name>Abel Maciel</name></author>	</entry>

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